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Outside of that mission I don’t recall myself ever actually running out of juice on my casters when it counts, and being able to fix chip damage on my mech units without having to bring a vessel over is nice. 3 minutes worth of healing puts biosteel ahead at only 3 BCs per vessel (and the ratio should be more bcs), and that will happen pretty much every time. 100 energy is 300 healing, and the mission I find this tier relevant in the battlecruiser one, where wading into the fields means you have a lot of damaged units and not tons of science vessels.
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Editer larticle Suivre ce blog Administration Connexion + Créer mon blog. Here is the list of all the available Infantry armory upgrades: Stimpacks - 50,000 credits.
#WINGS OF LIBERTY UPGRADES UPGRADE#
Sometimes with the mission specific units thrown in (mobius factor and trains mission).įor research I disagree on cellular reactor. Wings Of Liberty Collectors Edition Upgrade List Wings Of Liberty Collectors Edition Upgrade Pgrade Items Wings Of Liberty Collectors Edition Upgrade Guide Wings Of Liberty Collectors Edition Upgrade. I only recommend getting half of the upgrades of the 10 available here: Stimpacks, Combat Shield, Stabilizer Medpacks, Concussive Shells, and Kinetic Foam for a total cost of 375,000 credits. If I’m trying to clear the missions optimally my composition is pretty much always either marine/medic, marine medic tank vessel, tank bunker, or Viking banshee vessel. Optionally I like to get the marauder, BC, and vulture upgrades, for those missions where I get them for free. FYI, another important bit for those of you planning ahead: weapon and armor upgrades are locked behind the artifact missions. It is very useful especially against the clock) Tier 2 Ability: Solar Lance (The damage and low energy/cooldown is just so good). First: you can afford some extra goodies besides the really important pieces, but bear in mind that the later missions don’t really prioritize speed so much as air.Įverything for marines, medics, scvs, command centers, bunkers tanks, vikings, ghosts and banshees. Unit unlocks, upgrade unlocks, armory upgrades, laboratory researches, and mercenary unlocks can be shuffled, and all bonus objectives, side missions, mission. Tier 1 Ability: Chrono Surge (Can fully saturate a expansion near the start of a mission or used to get carriers or upgrades out.